

We can’t wait for you to discover them all! Please enjoy the example of two behavioural animations below.
#The prehistoric kingdom game update#
As this is a lot of animation and audio work, behavioural animations will be rolled out for new and old family groups across a number of updates beginning with Major Update 1. These new animations are an exploration of animalistic behaviour and will help to build character for the various family groups of Prehistoric Kingdom. We want our animals to do things, even when they’re not walking or running around! These special actions provide a fresh level of richness and personality beyond the additive animations already in the game. Another batch of guest ethnicities will be added at a later date.ĪnimationAlong with bringing new members to our prehistoric lineup, the first Major Update introduces the first wave of behavioural animations. They still need to be retargeted and integrated into the engine. This is not a “must have” and may be moved into the following update if needed.ģD art for new guest ethnicities has been completed, introducing new faces, skin tones and hair styles. All that remains is to set the scene up in-engine and prepare our new background elements. In the future, they will contribute to the guest education need.ģD art for the new main menu has been completed. For now, we will be releasing the animal info signs with temporary screenshots. The 3D art (screen, frame, etc.) is still yet to be made but won’t take long.

A number of important changes have been made as well as fixing a number of issues such as the idle Triceratops and further save/load reports.įor the next update, we’d like to specify what we’re actively working on and what needs to be finished in order for us to release it:ĢD art assets for the info sign screen are complete. Where We’re AtCurrently, the team is hard at work developing our next update.
